If the player attempts to avoid SCP-106 by getting them stuck, SCP-106 will teleport to the player and kill them instantly. This process continues until SCP-106 despawns, is forced to leave by a tesla gate or a safe room, or the player dies. Being this close to SCP-106 will also result in further damage due to the corrosive pools forming below. Should SCP-106 catch the player, they will receive about 25 damage. This goo differs from the type left behind SCP-106 in the presence of a smoking cloud above the goo and improved slowing properties, nearly slowing the player to a standstill and almost guaranteeing a successful attack by SCP-106. Occasionally, SCP-106 will bend down before sending a line of corrosive goo towards the player. If possible, he will attempt to teleport into the player's path as an ambush tactic, usually emerging from the side of a wall next to the location they are moving towards or out of the ground in front of them.Īs SCP-106 moves, he will leave a trail of slowing and damaging corrosive goo behind him, making it unwise to attempt to run past 106 rather than away. However, if the player gets too far ahead of SCP-106, he will teleport closer to them, sometimes next to them and sometimes in front of them. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's. SCP-106 is the primary antagonist of SCP: Unity. It is unknown if this is the point of origin for SCP-106 or a simple “lair” created by SCP-106. Entering a wall, and exiting from the ceiling). SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. Corrosion continues for six hours after contact, after which the effect appears to “burn out”. This effect is particularly detrimental to living tissues and is assumed to be a “pre-digestion” action. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. SCP-106 is not exceptionally agile and will remain motionless for days at a time, waiting for prey. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. SCP-106, or "The Old Man" is a keter class SCP and a prominent antagonist of SCP: Unity.
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