![]() The numbers are written in an awful font and the disk is decorated. As far as it being a timer, you put a disk in it with numbers 1-8 and turn it. Your are constantly moving the damn thing to read cards. They block the entire card they are sitting on and 1-2 cards behind it. I’m pretty sure they had one annoying guy at meetings that kept talking about his cool minis and they eventually included them to get him to shut up. Especially if you’ve played games with growing maps that eventually outgrow the table. The actual timer mechanism in itself wasn’t terrible. Side rant on the Menhirs before I get to the larger game. When they go out, so does the area they are in. These areas are determined by “menhirs” which are basically eight turn timers. Then there is a map made of cards that you can only see certain areas of when you play. If you had to use them they both played a bit differently. Then you maintained two decks of cards for your character- one for diplomacy and one for combat. Your player board basically had inventory, energy, health, etc and was a bit of a resource management puzzle. It had a storybook for the story (which many people spoke the world of, but I found that part to be hack fiction at best). ![]() I liked many individual parts of Tainted Grail, but the game was a mess. I’d say you are spot on with Tainted Grail. They never ported that to Mac, and I don’t have a PC with enough power to play it so I didn’t try it. Maybe they are just milking the formula that worked for them while they can. The Nemesis formula worked for them and there were still people begging for copies - I don’t see the same interest in copies of Tainted Grail or Great Wall. I know their other Kickstarters were successful, but were they as hot as this? I ordered Tainted Grail based on my love of Nemesis, and after playing it kind of chalked Awaken Realms up to a one hit wonder. This comment made me wonder though, as I said in the first paragraph what The AW sales figures look like. I don’t have many games that aren’t thinky in my collection, but this is one of them. No, you aren’t going to have some grand strategy in it, that wasn’t the point. My group has never had a game of Nemesis that wasn’t memorable. I’m normally a heavy euro player, but there was something about Nemesis that just hooked me. Most of the arguments against Nemesis could be made against other popular games like Mansions of Madness too. I ordered Lockdown because I wanted some more variety of the same. After I played it I luckily had a friend who was able to add my order to their pledge before the manager closed again. People couldn’t even find a copy for a long time. Nemesis sold like hotcakes for them, I think in a way that nothing since has.
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